#  Brain Games 

 



 ##  

  expand\_more  

 
  

 

 In recent decades many school based programs have focused not only on academic outcomes but on an inter-related set of skills that generally fall under the headings of social and emotional learning (SEL), character, conflict resolution, life skills, and/or approaches to learning. Among the approaches designed to target these skills, those focused on SEL appear to have the largest and most rigorously evaluated evidence base. Yet, despite the promise of comprehensive programming in SEL and related fields, there remain a number of barriers that undermine efforts to effectively go to scale including implementation challenges; lack of financial, personnel and structural resources (e.g., time); and poor integration into standard practices. To address these barriers, schools need a continuum of approaches that includes not only comprehensive, universal SEL curricula, but also routines and structures school staff and students use daily (Jones &amp; Bouffard, 2012). There is now a pressing need to develop, test, and scale less intensive strategies that are easy to implement outside the context of a comprehensive program while still achieving meaningful outcomes for children.

 In effort to address this need, Dr. Jones and staff developed Brain Games, a stand-alone intervention designed to build and practice children’s executive function and self-regulation. Drawn from [SECURe](/secure), a comprehensive school-based intervention in social-emotional learning, Brain Games is comprised of 31 games that can be easily integrated into daily routines and transitions. The games are split into three “Brain Power” skills (e.g., working memory, attention, and mental flexibility) and help children learn how to listen carefully, use self-control, think flexibly, and remember and follow directions. After playing the games, teachers and students enage in discussions to build meta-cognition and shared vocabulary around the skills. Teachers and students also think together about how to use these skills in other times of the day – connecting “Brain Powers” to work ethic in the classroom, teamwork and building relationships with others, and successful behavior in school and beyond.

 Click [here](http:/www.daylightdesign.com/work/brain-games/) to learn more about Brain Games and see what they look like.

 Please note that Brain Games are currently unavailable for purchase, as we have not yet completed the evaluation phase. We are in the process of conducting a randomized control trial of Brain Games and have reached capacity for participants. However, we are looking for the following:

- District-level partners, those interested in using Brain Games across multiple schools or a whole school district
- International partners, those interested in using Brain Games in international settings

 If you would like to learn more about participating in the above opportunities, please contact [easel@gse.harvard.edu ](mailto:easel@gse.harvard.edu)and provide the following information: school/district name, location, grade range served, and number of students enrolled.

 For more about Jones and team’s “kernels” approach to promoting SEL, see the following Usable Knowledge pieces.

- [Fun and (Brain) Games](https://www.gse.harvard.edu/news/uk/16/08/fun-and-brain-games)
- [Kernels of Learning ](https://www.gse.harvard.edu/news/uk/15/08/kernels-learning)

 Note: Brain Games were initially developed as part of the SECURe intervention that was co-created by the following people and organizations:

 **Research Collaborators**

 Stephanie M. Jones, Harvard Graduate School of Education

 Robin Jacob, University of Michigan

 Fred Morrison, University of Michigan

 Nancy Madden, Johns Hopkins University and The Success for All (SFA) Foundation



 

##  News &amp; Resources 

 



  [### Harvard Worldwide Week Highlights Chilean Collaboration on Social-Emotional Learning through Robotics and Neuroscience

 ](/news/2024/08/harvard-worldwide-week-highlights-chilean-collaboration-social-emotional-learning) August 10, 2024 

 On October 7, 2024, a standing-room-only panel at the Harvard Graduate School of Education (HGSE) captivated attendees during Harvard’s Worldwide Week with the presentation “Research Perspectives to Develop Children’s Social, Emotional, and Academic... 

 

 

   ![Harvard Worldwide Week Highlights Chilean Collaboration on Social](/sites/g/files/omnuum4486/files/styles/hwp_16_9__480x270/public/2024-11/7e21d569-2d16-43e6-929e-7f698c70bc40.jpeg?itok=r-hP0-I5) 

 



 

 

   [### Fun and (Brain) Games

 ](/news/fun-and-brain-games) August 29, 2016 

 Find out more about Brain Games in this Usable Knowledge piece. 

 

 

   ![bg.](/sites/g/files/omnuum4486/files/styles/hwp_16_9__480x270/public/gse-easel-lab/files/bg.jpg?itok=My-fXlHD)